Gamers Could Care Less

6
Feb/08
0

Gamers today … could care less whether or not you used quaternion-based interpolation between keyframes coupled with skeletal-hierarchy animation for your two-hundred polygon optimized character with hardware bilinear-filtered perspective-correct texture mapping applied and high-end LOD processing. Rather, they want to take interaction to a higher level…

-The Essentials of Multiplayer Games

I love that.

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