My Game Experiment

16
Jun/09
9

About a month and a half ago, I downloaded PushButton Engine. My primary reason for doing so was the same as it’s always been when checking out a new piece of game technology… curiosity. I’ve been a gamer for over 30 years and a curious one for probably 29½. My approach to game development in the past has always been this: I see something cool in a game and wonder how it works. I snoop around until I find a solution. Then I write a paltry little demo that proves I understand how it works. It’s like loving magic with a passion, buying a magic kit, figuring out how all the tricks work and then never performing. That’s basically been my routine. Until now.

Me making a game

Me making a game

After reading blogs from Gambrinous, Gaming Your Way, Photo Storm, Untold Entertainment (and some others I’m probably forgetting) I’m now curious to know what it like to design/develop a game (A finished game, not countless experiments *cough*unfinished-tripe*cough*), find a place for it to live and attempt to monetize it. Soup to nuts. Check please.

Now, I’ve read about the influx of iPhone and Flash game developers and how LoOnY it is to think that everyone will be successful and for the most part, that’s probably spot on. But ’success’ is relative and without an army of game developers over the years we’d probably still be playing Asteroids. So that being said… SIGN ME UP, CAP’N!!! I have no delusions of making a crap-load of cash but if I can beat Two by Two, I’ll be pretty stoked. ;)

Here’s the plan…

  1. Come up with a game idea.
  2. Make the game.
  3. Find artwork.
  4. Publish it somewhere.
  5. Make more ‘monay’ than Two by Two.
  6. Blog about it so my grandchildren can have a good laugh.

If nothing else, perhaps it can act as yet another guide to help other newcomers become rich make games.

At the very least it’s another bit ‘o magic uncovered for yours truly.

UPDATE: I’ve already finished step 1! Asteroids, baby! Actually it’s more of an Asteroids-style shooter with a few tweaks. It feels doable and frankly, who the hell doesn’t like shooting rocks in space? I mean, come on.

Now it’s on to development! Stay tuned!

Comments (7) Trackbacks (2)
  1. Matt Wilson
    6:33 am on June 17th, 2009

    I build those prototypes too! Good luck with the game.

  2. shaun
    6:52 am on June 17th, 2009

    Dude! rock that sh*t. i wanna make big’ns into little’ns.

  3. Colm
    6:56 am on June 17th, 2009

    Good luck! Finishing a game is definitely the first step – one we’re still working towards!

    Interested in seeing how you get on with the pushbutton engine too.

  4. Tim Aste
    10:46 pm on June 17th, 2009

    Awesome! Step 1 completed. If you have an awesome prototype than you should pitch it to PBL at step 3! :)

  5. Ben Garney
    12:08 pm on June 18th, 2009

    I am psyched to see how this turns out, Phil! :)

  6. Phil
    4:37 pm on June 18th, 2009

    Thanks for the support guys!

    Oh, and Tim… don’t be surprised if I do! ;)

  7. Johnny V
    1:20 pm on June 23rd, 2009

    Lemme know when to call my boys at AG and Shockwave!

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