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	<title>Comments on: S&#8217;troidz!: Week 1 Update</title>
	<atom:link href="http://philperon.com/2009/06/26/stroidz-week-1-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://philperon.com/2009/06/26/stroidz-week-1-update/</link>
	<description>Flash Platform Developer and Game Development Hobbyist</description>
	<lastBuildDate>Mon, 26 Jul 2010 23:15:55 -0700</lastBuildDate>
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		<title>By: blend101</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-63</link>
		<dc:creator>blend101</dc:creator>
		<pubDate>Thu, 02 Jul 2009 20:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-63</guid>
		<description>hey good job man, looks like it&#039;s coming together nicely, i&#039;m keeping an eye on it :)</description>
		<content:encoded><![CDATA[<p>hey good job man, looks like it&#8217;s coming together nicely, i&#8217;m keeping an eye on it <img src='http://philperon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: June Community Highlight - PushButton Engine</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-62</link>
		<dc:creator>June Community Highlight - PushButton Engine</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-62</guid>
		<description>[...] S&#8217;troidz! (Week 1 Update) by Phil Perron [...]</description>
		<content:encoded><![CDATA[<p>[...] S&#8217;troidz! (Week 1 Update) by Phil Perron [...]</p>
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	<item>
		<title>By: Phil</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-58</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 27 Jun 2009 03:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-58</guid>
		<description>Hey Mike! Thanks for stopping by. Here&#039;s one of the items in my bitbucket issue tracker you might like:

#28 Create a custom keybinding component
Reported by pperon, created 22 days ago, last edited 22 days ago.
This would allow players to use whatever keys they&#039;d like to play the game.

Everyone likes choices and this is something I feel _all_ games should have.

Stay tuned!</description>
		<content:encoded><![CDATA[<p>Hey Mike! Thanks for stopping by. Here&#8217;s one of the items in my bitbucket issue tracker you might like:</p>
<p>#28 Create a custom keybinding component<br />
Reported by pperon, created 22 days ago, last edited 22 days ago.<br />
This would allow players to use whatever keys they&#8217;d like to play the game.</p>
<p>Everyone likes choices and this is something I feel _all_ games should have.</p>
<p>Stay tuned!</p>
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		<title>By: Mike Pirnat</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-57</link>
		<dc:creator>Mike Pirnat</dc:creator>
		<pubDate>Sat, 27 Jun 2009 03:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-57</guid>
		<description>S-D-F also seems like a good scheme for flight control too, which leaves A free for the eventual obligatory hyperspace or smart bomb. :-)</description>
		<content:encoded><![CDATA[<p>S-D-F also seems like a good scheme for flight control too, which leaves A free for the eventual obligatory hyperspace or smart bomb. <img src='http://philperon.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Mike Pirnat</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-56</link>
		<dc:creator>Mike Pirnat</dc:creator>
		<pubDate>Sat, 27 Jun 2009 03:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-56</guid>
		<description>My fingers seem to really hate your choice of controls.... I continue to struggle to connect &quot;K&quot; to &quot;shoot&quot; even though it&#039;s right under my finger.  I crave the space bar to fire--it&#039;s huge and easy to reach, and it&#039;s often used in other similar games for firing.  I also have a hard time with both the thrust and clockwise rotation--E feels more comfortable for thrust (more natural for the middle finger, which is stronger than the ring finger, to reach) and F feels better for the rotation.  Or if you&#039;re interested in trying two-handed controls, using the arrows on the right hand to fly and spacebar on the left hand to fire would also feel like an improvement.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>My fingers seem to really hate your choice of controls&#8230;. I continue to struggle to connect &#8220;K&#8221; to &#8220;shoot&#8221; even though it&#8217;s right under my finger.  I crave the space bar to fire&#8211;it&#8217;s huge and easy to reach, and it&#8217;s often used in other similar games for firing.  I also have a hard time with both the thrust and clockwise rotation&#8211;E feels more comfortable for thrust (more natural for the middle finger, which is stronger than the ring finger, to reach) and F feels better for the rotation.  Or if you&#8217;re interested in trying two-handed controls, using the arrows on the right hand to fly and spacebar on the left hand to fire would also feel like an improvement.</p>
<p>Keep up the good work!</p>
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	<item>
		<title>By: Phil</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-54</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 26 Jun 2009 22:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-54</guid>
		<description>@Deozaan The safe period is brief (2 seconds) but I&#039;ll run some tests and confirm it&#039;s working correctly. The second issue you mention regarding the wave not showing has been logged and is in my queue to get fixed when I have time. As far as bullets not wrapping, this was a design decision. It would be trivial to have them wrap and time-out but need to think about it for a while.

Great feedback! It&#039;s very much appreciated.</description>
		<content:encoded><![CDATA[<p>@Deozaan The safe period is brief (2 seconds) but I&#8217;ll run some tests and confirm it&#8217;s working correctly. The second issue you mention regarding the wave not showing has been logged and is in my queue to get fixed when I have time. As far as bullets not wrapping, this was a design decision. It would be trivial to have them wrap and time-out but need to think about it for a while.</p>
<p>Great feedback! It&#8217;s very much appreciated.</p>
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	<item>
		<title>By: Deozaan</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-53</link>
		<dc:creator>Deozaan</dc:creator>
		<pubDate>Fri, 26 Jun 2009 22:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-53</guid>
		<description>You say you&#039;ve added a &quot;safe period&quot; after the ship spawns, but I was killed instantly upon spawning.

Also, I went around and killed all the asteroids and aliens, and no second wave has spawned. My ship is just floating around in empty space.

And bullets don&#039;t world-wrap, which is kind of strange, considering ships and asteroids do.</description>
		<content:encoded><![CDATA[<p>You say you&#8217;ve added a &#8220;safe period&#8221; after the ship spawns, but I was killed instantly upon spawning.</p>
<p>Also, I went around and killed all the asteroids and aliens, and no second wave has spawned. My ship is just floating around in empty space.</p>
<p>And bullets don&#8217;t world-wrap, which is kind of strange, considering ships and asteroids do.</p>
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	<item>
		<title>By: webmasterdubai</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-52</link>
		<dc:creator>webmasterdubai</dc:creator>
		<pubDate>Fri, 26 Jun 2009 20:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-52</guid>
		<description>great work any body tell me how to make flash games. using push button.</description>
		<content:encoded><![CDATA[<p>great work any body tell me how to make flash games. using push button.</p>
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	</item>
	<item>
		<title>By: zapakitul</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-51</link>
		<dc:creator>zapakitul</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-51</guid>
		<description>Kinda nice, I actually like it! As Jeremy said, it&#039;s kinda odd that you have to click the stage again after clicking &#039;start&#039;. Also, allot of asteroids suddenly spawned next to my ship, and I couldn&#039;t actually avoid them. But it looks great!</description>
		<content:encoded><![CDATA[<p>Kinda nice, I actually like it! As Jeremy said, it&#8217;s kinda odd that you have to click the stage again after clicking &#8217;start&#8217;. Also, allot of asteroids suddenly spawned next to my ship, and I couldn&#8217;t actually avoid them. But it looks great!</p>
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	<item>
		<title>By: Phil</title>
		<link>http://philperon.com/2009/06/26/stroidz-week-1-update/comment-page-1/#comment-50</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=125#comment-50</guid>
		<description>@Ben Garney Thanks!

@Jeremy Yeah, I&#039;ve applied virtually no polish at this point. My primary focus has been on getting the large pieces in place first. As far as the components are concerned, some are s&#039;troidz-centric but others will certainly be sharable/reusable. All components are PBE-friendly. :) Thanks for stopping by, man!</description>
		<content:encoded><![CDATA[<p>@Ben Garney Thanks!</p>
<p>@Jeremy Yeah, I&#8217;ve applied virtually no polish at this point. My primary focus has been on getting the large pieces in place first. As far as the components are concerned, some are s&#8217;troidz-centric but others will certainly be sharable/reusable. All components are PBE-friendly. <img src='http://philperon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks for stopping by, man!</p>
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