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	<title>Comments on: S’troidz!: Week 2 Update</title>
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	<link>http://philperon.com/2009/07/07/stroidz-week-2-update/</link>
	<description>Flash Platform Developer and Game Development Hobbyist</description>
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		<title>By: zapakitul</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-76</link>
		<dc:creator>zapakitul</dc:creator>
		<pubDate>Tue, 14 Jul 2009 11:21:50 +0000</pubDate>
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		<description>Looks good. I love how the ship looks. Good job Phil.</description>
		<content:encoded><![CDATA[<p>Looks good. I love how the ship looks. Good job Phil.</p>
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		<title>By: Ben Garney</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-72</link>
		<dc:creator>Ben Garney</dc:creator>
		<pubDate>Wed, 08 Jul 2009 22:21:08 +0000</pubDate>
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		<description>Nice work Phil! I can&#039;t wait for week three. :)</description>
		<content:encoded><![CDATA[<p>Nice work Phil! I can&#8217;t wait for week three. <img src='http://philperon.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Phil</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-71</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 08 Jul 2009 20:54:55 +0000</pubDate>
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		<description>@Chris I had meant for this to mean &quot;Lives Remaining&quot;. Will have to check out some other games to see what the standard is.

@Matt The source isn&#039;t ready for public consumption but there&#039;s excellent demo code over at the PushButton Engine site.

@blend101 The asteroids are temporary until I either instantly become an artist or have someone help me. But to your question, I believe there are solutions out there that let you convert 3d animations to 2d sprite sheets. Tim Aste from PushButton Labs shared a bunch of links to game asset resources here: http://pushbuttonengine.com/forum/viewtopic.php?f=5&amp;t=90&amp;start=0&amp;hilit=resources#p486</description>
		<content:encoded><![CDATA[<p>@Chris I had meant for this to mean &#8220;Lives Remaining&#8221;. Will have to check out some other games to see what the standard is.</p>
<p>@Matt The source isn&#8217;t ready for public consumption but there&#8217;s excellent demo code over at the PushButton Engine site.</p>
<p>@blend101 The asteroids are temporary until I either instantly become an artist or have someone help me. But to your question, I believe there are solutions out there that let you convert 3d animations to 2d sprite sheets. Tim Aste from PushButton Labs shared a bunch of links to game asset resources here: <a href="http://pushbuttonengine.com/forum/viewtopic.php?f=5&#038;t=90&#038;start=0&#038;hilit=resources#p486" rel="nofollow">http://pushbuttonengine.com/forum/viewtopic.php?f=5&#038;t=90&#038;start=0&#038;hilit=resources#p486</a></p>
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		<title>By: blend101</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-70</link>
		<dc:creator>blend101</dc:creator>
		<pubDate>Wed, 08 Jul 2009 19:30:43 +0000</pubDate>
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		<description>Nice man, it&#039;s coming along :D
How did you generate the asteroids, I mean is it like an animation (how they rotate in what looks like 3d)</description>
		<content:encoded><![CDATA[<p>Nice man, it&#8217;s coming along <img src='http://philperon.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
How did you generate the asteroids, I mean is it like an animation (how they rotate in what looks like 3d)</p>
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		<title>By: Matt Wilson</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-65</link>
		<dc:creator>Matt Wilson</dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=315#comment-65</guid>
		<description>Very nice!  Needs explosions though.

Is the source available?  I think some of my advanced students would like to read it.</description>
		<content:encoded><![CDATA[<p>Very nice!  Needs explosions though.</p>
<p>Is the source available?  I think some of my advanced students would like to read it.</p>
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		<title>By: Chris</title>
		<link>http://philperon.com/2009/07/07/stroidz-week-2-update/comment-page-1/#comment-64</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://philperon.com/?p=315#comment-64</guid>
		<description>Nice. The fonts are a real nice addition.

I would have expected the Lives counter to count down from 3 to 1 and then go to zero when the game ended. As is, your last life reads as &quot;Lives: 0&quot; and then remains unchanged when you die for the final time.</description>
		<content:encoded><![CDATA[<p>Nice. The fonts are a real nice addition.</p>
<p>I would have expected the Lives counter to count down from 3 to 1 and then go to zero when the game ended. As is, your last life reads as &#8220;Lives: 0&#8243; and then remains unchanged when you die for the final time.</p>
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