My Game Experiment
Jun/099
About a month and a half ago, I downloaded PushButton Engine. My primary reason for doing so was the same as it’s always been when checking out a new piece of game technology… curiosity. I’ve been a gamer for over 30 years and a curious one for probably 29½. My approach to game development in the past has always been this: I see something cool in a game and wonder how it works. I snoop around until I find a solution. Then I write a paltry little demo that proves I understand how it works. It’s like loving magic with a passion, buying a magic kit, figuring out how all the tricks work and then never performing. That’s basically been my routine. Until now.
Starting Up PushButton Engine
May/092
PushButton Engine is an open-source Flash game engine from PushButton Labs, a group led by two of the Garage Games co-founders.
The plan behind PBE is to give away the engine source, sell a visual editor to help rapidly create games, offer a storefront for developers to sell their own PBE components and finally, make games themselves. Currently, the only thing available is the engine source and the ability to create (but not yet sell) PBE components.
